Project #1: Jeopardy
COMPUTER SCIENCE 20S – PROJECT #1
Your job here is going to be to create the most REALISTIC AND CREATIVE game of jeopardy using all your knowledge of V.B. so far. Here are some things MUST to be included in your game:
- Your board must have at least THREE CATEGORIES.
- Your board must have winnings of $100, $200, $300, $400 and $500 for each category.
- You must also have a “DOUBLE JEOPARDY” section that is to commence once regular jeopardy is completed, with THREE NEW CATEGORIES and winnings of $200, $400, $600, $800 and $1000 for each category.
- In each of the two “parts” of jeopardy you must have a daily double, where the player gets to make a wager of part of all of their earnings so far before they attempt the question.
- There will also be a FINAL JEOPARDY where each contestant is asked to make a wager of their earnings and then have 30 SECONDS to come up with an answer. The winner will be declared after that.
- When each general question is being asked (ala Alex Trebec) there will be 8 SECONDS for any player to “try” and answer.
- Now, since there is only one mouse, there truly wont be any “competition” as who answers the question first, just come up with a way to differentiate which player answers first, and have that player get the money if they’re right.
- If that player is incorrect, then the other player still has an opportunity to answer, time pending.
- This game will be a TWO-PLAYER game only.
- For each new question to come up, you will have to find some way to manually “select” each question from your “board.”
- You can make up each of the questions yourself, just make sure they have ONE-WORD ANSWERS.
- Players should be referenced by their names through out the game.
- As a reminder, this project will most definitely require you to come in for extra time outside of regular class hours, either in the mornings or on your spares or at lunch.
> How user-friendly is your game? / 10
> Does it “look” and “feel” realistic? / 10
> Construction and look of the board. / 10
> Player reference throughout the game. / 5
> How questions are asked. / 5
> How questions are selected. / 5
> Transition between questions / 5
> Cumulative winnings are functioning properly for each player. / 10
> Transition to ‘Double Jeopardy”. / 5
> All “times” working accordingly. / 10
> How “visual” is everything? / 10
> Player names, cumulative winnings, …
> What happens to a question on the board, once its been asked? / 5
> Effort, neatness of code, constants, organization of form(s). / 10
TOTAL: / 100
DUE: TUESDAY, MAY. 23, 2006